Mobile multiplayer RPG clicker. The setting of the game is post-Soviet Russia, mired in the chaos of criminal lawlessness and enveloped in a dense network of corruption chains.
The goal of the game is to enter corruption chains with the maximum number of players. The more people in your corruption chain, the more influential and powerful you become. During the game you will have to complete tasks or attack opponents, receiving their resources and loot as a reward.
You can choose to play for any of the 4 classes: politician, businessman, military, public figure. Each class has its own pros and cons, as well as unique boosts and effects.
Monetization consists in purchasing time to restore sources spent on completing a mission or fighting an opponent.
The first version of the game included only clicker mechanics. The progress of the mission depends on the level of your character and the number of members of the corruption chain. Fights with other players took place automatically and instantly. In the battle, the same stats of the players were compared as during the mission.
To diversify the RPG-clicker mechanics, a card combat mechanic was added to the game with the ability to collect cards and make decks from your collection. Now, when completing a mission or in a fight with an opponent, the player switches to the battle mode with the help of cards.
A lot of work has been done on restyling old interfaces. The UI-kit has been almost completely redesigned, the vast majority of components and interface elements have changed.
In addition to the visual transformation, some interaction scenarios have changed for the better. Below are a couple of good examples
For better navigation, information has been added about the mission's belonging to the block.
To make the mission screens visually different from each other, a unique illustration has been added for each mission.
The block with the requirements necessary for passing the mission has become more informative.
It became possible to replenish the necessary resource without closing the mission section.
The award block now looks more informative and attractive.
The screen with invitations to the corruption network and the invitation functions were divided into two screens. That unloaded the list of invitations and separated the invitations from the “send invitation” function.
The new mechanic not only complements the gameplay, but also affects the original clicker mechanics. Therefore, unique interfaces were developed and also existing ones were fragmentarily changed.
There are three classes of cards:
People
Organizations
Documents
For passing the game and for winning battles, the player receives resources and units as a reward. Сards are made of units. The more identical units, the stronger the card.
Also, the strength of the card is affected by its level and rank. These parameters increase according to the player's level and the progress of the game.
Card
level
Userpic
Card
rank
Power
Ammount
users
Card Nam
Defense
Class
A collection of cards can be used to create skirmish decks. The interface allows you to build a deck of 1 to 10 cards.
By default, you can only make two decks, but you can buy as many slots as you want for new decks.
The new mechanics required drawing more UI elements
The deck can be viewed in preview mode. Each card can be removed or replaced. Also you can buy a card slot and add one more deck.
To complete the mission or to prove yourself at the expense of other players, you will have to fight with the help of the assembled deck.
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