Casual mobile time-killer. Relaxing puzzle to develop strategy and reaction.
The goal of the game is to score as many points as possible by connecting tiles of the same color. Two tiles of a light shade of the same color when connected will give a tile of a medium shade, two medium tiles - a dark one, after connecting two tiles of a dark shade, the tile disappears.
To diversify the gameplay, the game provides various modes. Some modes can be unlocked for money, some can be obtained by completing a challenge. Also, to warm up interest, the game has a rating system. The player can compare his results with the results of his friends or aim to compete with the leaders of the world ranking.
I made the animation in After Effects to demonstrate how the interfaces work.
A lot of work has been done on restyling old interfaces. The UI-kit has been almost completely redesigned, the vast majority of components and interface elements have been altered.
Facebook authorization allows you to view the rating of your friends, that is a motivator for increasing the number of sessions.
After pressing the PLAY button, the player is asked to select the game mode. Some are available by default, for some you will have to fork out, sometimes there is an opportunity to win a certain mode by passing a challenge.
An animated preview gives an understanding of the mechanics of a particular mode.
So that nothing distracts from the game, only the most necessary interface elements are placed on the gameplay screen.
Name of the game mode
Current score
Game field
Indicator for the appearance of the next tile
Besides the key functions: exit to the main menu, continue and replay; the pause screen displays the rating of friends. If your friends haven't played this mode yet, you can share your best score to spur them on. It also becomes possible to log in if you have not already done so.
At the end of the game, you need to show the player his result, compare it with the best result, as well as with the results of friends. In general, this screen is similar to the pause screen. It is also necessary to show the player if he broke his own record and how his rating has changed in relation to friends’ one.
You can access the store from the start screen. In the store, you can buy a pack of several modes, modes separately, or buy off ads.
Also, on the start screen, there is an access to an additional menu, where are collected functions of secondary importance: challenge, leaderboard and settings.
As a rule, a challenge consists of destroying a certain number of tiles of the same color in one session.
When the challenge is active, the pause and game over screens show the current progress of the challenge.
The leaderboard allows you to track the rating of your friends for each mode separately, as well as to study the rating of players around the world. This functionality serves as a motivator to beat someone else's record, thereby increasing the number of sessions.
To increase the likelihood of selling, there are three entry points for buying a new mode:
Store
Mode selection screen before the game
Leaderboard
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